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	<id>https://en.battlestarwikiclone.org/w/index.php?action=history&amp;feed=atom&amp;title=Combat_jump</id>
	<title>Combat jump - Revision history</title>
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	<updated>2026-11-10T18:18:29Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://en.battlestarwikiclone.org/w/index.php?title=Combat_jump&amp;diff=818&amp;oldid=prev</id>
		<title>Sjml: Automated import from old BattlestarWiki</title>
		<link rel="alternate" type="text/html" href="https://en.battlestarwikiclone.org/w/index.php?title=Combat_jump&amp;diff=818&amp;oldid=prev"/>
		<updated>2017-05-01T00:29:38Z</updated>

		<summary type="html">&lt;p&gt;Automated import from old BattlestarWiki&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;A &amp;#039;&amp;#039;&amp;#039;combat jump&amp;#039;&amp;#039;&amp;#039; is an [[FTL|FTL jump]] in which the exit co-ordinates are likely to put the jumping vessel in harm&amp;#039;s way, with a high probability of an armed exchange directly following or soon after the jump. Preparation for a combat jump involves different procedures than a standard jump. These are likely to include things such as:&lt;br /&gt;
&lt;br /&gt;
*Arming and posting of [[Colonial Marine Corps|Marine]] defense teams in order to repel potential boarding parties&lt;br /&gt;
&lt;br /&gt;
*The loading of additional [[Viper (RDM)|Vipers]] to supplement the [[Alert fighters|alert fighters]]&lt;br /&gt;
&lt;br /&gt;
The vessel&amp;#039;s Commanding Officer will also likely order [[Action stations|Condition One]] to be set, readying the ship for an immediate engagement following the jump. &lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* The battlestar &amp;#039;&amp;#039;[[Pegasus (RDM)|Pegasus]]&amp;#039;&amp;#039; makes a combat jump shortly before [[Battle of the Resurrection Ship]] and the [[Battle of the Binary Star System]]. &amp;#039;&amp;#039;[[Galactica (RDM)|Galactica]]&amp;#039;&amp;#039; makes a combat jump to initiate the [[Battle of New Caprica]]. It should be noted, however, that in the latter two instances, the jump is not immediately followed by combat.&lt;br /&gt;
&lt;br /&gt;
[[Category: A to Z]]&lt;br /&gt;
[[Category: RDM]]&lt;br /&gt;
[[Category: Terminology]]&lt;br /&gt;
[[Category: Terminology (RDM)]]&lt;/div&gt;</summary>
		<author><name>Sjml</name></author>
		
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