Difference between revisions of "Combat jump"

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Latest revision as of 17:29, 30 April 2017

A combat jump is an FTL jump in which the exit co-ordinates are likely to put the jumping vessel in harm's way, with a high probability of an armed exchange directly following or soon after the jump. Preparation for a combat jump involves different procedures than a standard jump. These are likely to include things such as:

  • Arming and posting of Marine defense teams in order to repel potential boarding parties

The vessel's Commanding Officer will also likely order Condition One to be set, readying the ship for an immediate engagement following the jump.

Notes