Fan fiction/Beyond the Red Line
This page (like all pages on this wiki) was imported from the original English-language Battlestar Wiki based on what was available in the Wayback Machine in early 2017. You can see the archive of the original page here. |
| |||||
Beyond the Red Line is a stand-alone total conversion for the award-winning Freespace 2 released by Volition and Interplay for the PC. It is based on the Re-imagined Series.
On March 31, 2007, a demo was released that allowed players to play a tutorial, one mission and multiplayer.
Contents
Game features
- Powered by the revamped Freespace 2 engine
- Entirely stand-alone, Freespace 2 not required
- Accurately detailed high-resolution ship models
- High quality, originally engineered audio
- Authentic, original in-game soundtrack, in addition to pieces by Bear McCreary and Richard Gibbs
- Original characters and voice acting
- A three mission single player campaign depicting never-before-seen events, interwoven with and true to the series’ storyline
- Head online and go head-to-head with your friends—and foes—in intense multiplayer missions including Deathmatch, Capture the Flag, and others
- Exciting Viper combat with authentic weaponry and flight controls
Available Ships
Several ships from the Battlestar Galactica Re-Imagined Series are flyable in this game, including at this point the Viper Mark II, Viper Mark VII and Cylon Raider, although several non-playable ships are also included, such as the Cylotron trainer and the mining ship seen in the television series. Coming in future releases of this game will be non-playable models of Galactica and Pegasus, as well as several more ships.
Notes
- Beyond the Red Line received Mod DB's #1 Indie Game of the Year.
System Requirements
Minimum Recommended Specifications
Windows
Computer: 100% DirectX 8.1 compatible computer
Operating System: Windows® 98SE/ME/2000/XP
CPU: Pentium® 1 GHz or AMD Athlon 800 MHz processor
Memory: 512 MB RAM
Graphics Card: 64 MB NVIDIA® GeForce 3, ATI Radeon Hardware T&L card or other OpenGL compatible video card
Sound Card: Windows® 98/2000/XP-compatible sound card
Input Device: Windows® compatible mouse and keyboard
DirectX®: DirectX® version 8.1 or higher
OpenAL: OpenAL is a cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications.
Installation: 800 MB free HD space
Recommended System Specs
Windows
Computer: 100% DirectX 8.1 compatible computer
Operating System: Windows® 98SE/ME/2000/XP
CPU: AMD Athlon 64 3200+ or equivalent Pentium 4 ® processor
Memory: 1024mb RAM
Graphics Card: 256 MB nVidia® GeForce 6 or equivalent ATI card
Sound Card: Windows® 98/2000/XP-compatible sound card
Input Device: Windows® compatible joystick
DirectX®: DirectX® version 8.1 or higher
OpenAL: OpenAL is a cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications.
Installation: 800 MB free HD space
Mac
Operating System: Mac OS 10.4
CPU: 933MHz minimum CPU, 1.2Ghz recommended, PPC or Intel
Memory: 512 MB RAM minimum, 1 GB recommended
Graphics Card: GeForce 3 or better, Radeon 9200 or better
Input Device: Mouse and keyboard
Installation: 750 MB free HD space
Linux
Operating System: Linux x86 compatible
CPU: Pentium® 1 GHz or AMD Athlon 800 MHz processor
Memory: 512 MB RAM, 1 GB recommended
Graphics Card: 64 MB NVIDIA® GeForce 3 or ATI Radeon with closed source drivers, Mesa 6 or better with S3TC extension available for open source drivers
Input Device: Mouse and keyboard
Installation: 750 MB free HD space
See also
- Fleet Commander